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- > Isent there a command in Amos that sets up a zone around a txt String??
- > How does it works??
-
- I've not used the text zone command but if you're using standard Print
- command with standard font then you can create a zone easily. As each
- letter is the same size (I'm pretty sure it's 8x8) then you could do
- something like this:
-
- Reserve Zone 1
-
- A$="Whatever"
- Locate 10,5 : Print A$
- Set Zone 1,10*8,5*8 To (10+Len(A$))*8,6*8
-
- Then Mouse Zone will tell you if the pointer is over the text.
- There are more effiecient ways but I find that usually does the trick
- quickly and with minimum fuss.
-
- > And when will Gui Extension v 1.7 be released.
- > I've herared several times now that it will be released any day now, but
- > it's still isent out :((
- > It's not fair to keep us waiting like this!
-
- Yeah!
- Come on. Delay the AMOS coding for a day or two and get GUI out! :)
-
- -Murray
-
- --
-
- Alastair \\|// malcolm.murray@virgin.net
- Murray (o o) http://freespace.virgin.net/malcolm.murray
- |~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
- | ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
- | game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
- |game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
- | game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
- | dev/amos/KeyState | dev/amos/PicPack |Star Trek - BORG Assault|
- | pix/nicon/TrekNIcons | game/shoot/XII | |
- | game/shoot/KillEmAll | | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Man shall never reach the moon, for such a quantity of gunpowder would
- be needed as to gravely injure the crew - Children's Encyclopedia 1926
-
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